Travel Domain

'''Some say that exploration is one of the basic needs of sentient beings. Clerics of the Travel Domain certainly believe this and believe that exploration and learning are necessary in the proper adherence to their faith. They set their feet toward the Horizon and aim to catch the rising sun! Most Clerics of the travel domain are missionaries of the faith and spread the word of their deity. Still others seek to teach others of a greater world to spark wanderlust.'''

Travel Domain Spells

 * 1st. Comprehend Languages, Longstrider
 * 3rd. Misty Step, Find Steed
 * 5th. Fly, Water Walk
 * 7th. Dimension Door, Freedom of Movement
 * 9th. Far Step, Teleportation circle

Bonus Skills
When you choose this domain at 1st level, you gain the Campfire cantrip if you don't already know it. Also at 1st level you are proficient with navigator’s tools and one type of vehicle.

Traveler's Blessing
Also at 1st level when you cast a spell on to a willing creature, their base land speed is increased by 10ft for the duration of the spell. A target can only have Traveler's blessing at a time. Traveler's blessing doesn't stack with any spell that increases the speed of a creature.

Channel Divinity: Road Less Traveled
Starting at 2nd level, you can use an action to present the holy symbol and evoke the name of your deity and give yourself a climbing, burrowing, or swimming speed for 1 hour or until you use this feature again.

Through the Air
At 6th level Road Less Traveled can also give a flying speed and can be used on yourself our on a touched creature.

Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Extraplanar Traveler
Starting at 17th level, you may open an extraplanar Gate once per week. This functions Identically to the Gate Spell without expending material components nor a spell slot.