Darkness Domain

'Clerics of Darkness know the power that lies in the cover of night. It can cover our sins and blind our enemies. Some clerics of darkness wish to cover the land with evil and gloom. Others view it as a practical means of hiding them selves and their deeds. Still others embrace the darkness to learn what it holds and to know there is nothing hidden than cannot be found.'

Darkness Domain Spells
 * 1st. Cause Fear, Sleep


 * 3rd. Darkness, Silence
 * 5th. Nondetection, Fear
 * 7th. Shadow of Moil, Greater Invisibility
 * 9th. Mislead, Far Step

Bonus Proficiencies

You gain proficiency in the stealth skill and martial weapons.

Blessed by the Darkness

Your eyes are blessed, allowing you to see through the deepest gloom. You have darkvision with no maximum range; you can see in dim light as if it were bright light and in darkness as if it were dim light. In addition you also require half as much sleep at night.

Channel Divinity: Veil of Darkness

Starting at 2nd level, you can use an action to present the holy symbol and evoke the name of your deity, conjuring a magical veil that banishes light in a 30 ft area. As an action, you present your holy symbol, and any magical light in this area is dispelled as per dispel magic and any mundane light source in this area is put out.

Channel Divinity: Cloak of Darkness

When you reach 6th level, as an action, you can use your Channel Divinity to choose yourself or a willing creature you can see within 10 feet of you. If the chosen creature is in an area of dim light or darkness, it turns invisible for 1 hour or until it moves out to an area of bright light or takes an action, a bonus action, or a reaction.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage. When you reach 14th level, the extra damage increases to 2d8.

One with the Darkness

By 17th level, while you are in the area of darkness, you can use the Cloak of Darkness feature on yourself without expending a Channel Divinity use. Additionally, while you are in the area of dim light or darkness, you can use a bonus action to teleport into an unoccupied you can see within 30 feet of you, which also should be in dim light or darkness.