Greed Domain

'"Greed, for lack of a better word, is good."'' All creatures desire. Weather it be the desire for basic needs of survival, or for wealth and opulence greater than all their kin. A Cleric of the greed domain stokes this desire within all beings. Some Greed Clerics whisper words of want so that they too can benefit, growing rich on the backs of others. Others feel that greed is a natural force in all creatures and that stoking it pushes them to their greatest potential.'''

Greed Domain Spells


 * 1st. Detect Magic, Distort Value
 * 3rd. Nystul's Magic Aura, Locate Object
 * 5th. Incite Greed, Fast Friends
 * 7th. Compulsion, Charm Monster
 * 9th. Geas, Dominate Person

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with thieves tools.

Bestow upon me

When a spell is cast within 30 feet, and you can see the source of the casting, you may have the caster make a wisdom save. If they fail they change the target of the spell to you if you are in range of the spell and you are a valid target. If the caster is immune to charm effects they are also immune to this ability. This ability does not conifer knowledge of the spell being cast.

You may use this ability 1+ wis modifier per long rest.

Channel Divinity: Hearts Desire

At 2nd level You produce your holy symbol and choose a point within 30 feet. All creatures within 10 feet of that point make a Wisdom saving throw or see an illusion of their hearts greatest desire at the point chosen. A creature that fails must spend its movement trying to move toward the chosen location. Once the creature reaches the location it will defend that location, possibly causing multiple creatures to fight over the location at the DM's discretion. The effect last 1 minute. The targets can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Greed's Blessing

At 6th level, whenever you cast a spell using a spell slot that heals a creature or grants a creature temporary hit points, you are healed an amount of hit points equal to your Wisdom modifier. Similarly whenever a creature casts a spell using a spell slot that heals you or grants you temporary hit points you gain an additional amount of hit points equal to your Wisdom modifier.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.

Feeding Frenzy

At Starting at 17th level the range of Hearts Desire changes to 60ft and the area of effect increases to a 20ft radius. In addition creatures affected by the ability are whipped into a frenzy. They have disadvantage on wisdom saving throws and will accept bodily harm to reach the target, at the DM's discretion.

Limitless Bounty

Also at 17th level you may attune to three additional magic items